![]() The nuances of facial movement are exact. The studios used the Unreal Engine, 3 Lateral, and Cubic Motion technology to capture Juergens’ acting performances and render them as an animated game character. ![]() Ninja Theory does an outstanding job of realistically rendering an animated human face - better than I’ve seen in any other game. The gameplay gives you a chance to see that thin line. That’s a definition of madness, but it’s also the definition of genius. She sees things that no one else perceives. One of the most interesting puzzle mechanics is when you try to line up something in your vision, so that you can see through the illusion and discover a hidden path. The depiction of madness comes into the gameplay. Would we discover that it was all in her head, and that she was ill? Or that she was the only sane person in a world driven mad by petty gods and all-to-real monsters? Should Senua give in to the inner demons or continue on her quest? And maybe you, as the player, are the insane one? This journey is a metaphor for a real descent into madness, and I spent much of the time worried about how it would turn out. She must push them aside and continue on her quest to bring back the dead. But much of the time, they are there to place doubts in Senua’s mind, eating away at her purpose. Sometimes they are useful, like when they tell her to watch out behind her during a sword fight with multiple opponents. Senua makes a journey into hell, searching for her loved one. With the lead being a woman, it brings out more emotion in the protagonist - and it turns the old rescue tropes on their heads. Outstanding movie-like cutscenes and dramatic pacing tells a story that, in scene after scene, starts out slow and then reaches a nightmare crescendo. But she finds strength through her quest, and this rage transforms her into a badass opponent that demons and gods fear. Senua is vulnerable and emotionally distraught for much of the story. They can be ordinary people who are put into impossible situations and deal with it as best they can. It makes a strong statement that video game characters don’t have to be superheroes. The video game character doesn’t have a super-endowed physique, like many video game characters of the past, and that’s good. But she did such a good job that the developers cast her. ![]() She was Ninja Theory’s video editor, and she was a stand-in at first. ![]()
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